A small sample of my thoughts from yesterday, after trying out the New AV on both Tawyn and Lunapike:
"So lemme get this straight... on my Alliance character's battlegroup, Alliance has apparently collectively decided that "Zerg Drek" is the new key to victory, leading to games that are a mere ten minutes long which usually end in an Alliance victory...
...and on my Horde character's battlegroup, Alliance still sucks at AV.
...this is the happiest day of my life *tears of joy*"
Momentary euphoria aside, the lag is horrendous on Bloodlust right now. I have never seen battleground lag that bad. In one game I was kicked off the server right as the "All in" call was given for Drek, I couldn't connect for about ten or fifteen minutes, and when I finally managed to get in... I was in the same spot I'd been when I disconnected and Alliance won about ten seconds later. Took 15 minutes to kill Drek even with the Relief Hut. DoTs became the key to victory for most people, because they would at least keep ticking when you couldn't move or cast spells or attack anything. People were joking that Horde had decided to revolt and use an "Alliance lag mod", though I think things were just as bad for the poor Hordies.
The face of AV really has changed though, it seems, in Tawyn's battlegroup anyway. Ever since the last time they changed AV, Horde has completely and thoroughly dominated AV in our battlegroup. But now... well, I played probably eight games or so yesterday, and six were wins (and I sort of think the other two would have been wins if it weren't for the lag-- in both cases, we had Drek down to about 30% health, or less). No more people spending the entire battleground arguing about what "surefire strategy" was the one that worked. No more 45-minute long painful battles of being killed over and over as you watched the Alliance reinforcements dwindle to zero while Horde still had 497 or something. Nope. Completely different.
Now the second I get into a AV, battleground chat has typically been taken over by one or two people saying "Rush to Relief Hut, take towers as you go, capture the Relief Hut, and kill Drek. Do not stop to fight Horde." over and over. And there are no questions. No arguments (other than from the occasional person who is perhaps playing AV for the first time since the new patch). Everybody sticks to the plan. Nobody takes Iceblood Graveyard (which is still a surreal concept to me. No... Iceblood...?) Nobody even thinks about Galv. A couple people take towers along the way but for the most part you get some 35 people at Frostwolf Relief Hut and then four minutes later you've got 35 people in Drek's fort. It seems as though the Horde has a similar strategy going on; there were many games where I never saw even a single Horde player and the BG announcements made it clear that they were busy doing the exact same thing we were: rushing to the end to see who could kill the boss first. And it most cases, it was Alliance who managed to pull it off.
In some ways, this is all really very ridiculous. I remember saying rather incredulously on Vent after a couple games: "I only have 3 honorable kills but over 1000 honor" and then the similarly incredulous replies from my guildies (which resulted in everybody going to try AV themselves, and getting the same result as I had). To me, it seems as though the new "Horse Race AV" (as I've heard a few people call it now) has sort of defeated the entire purpose of PvP. I can't help but wonder how long this is going to last.
So it's a bittersweet victory; yes, we win now, yes, I'm getting tons of marks and honor, but the victory is meaningless and hollow.
At least there are still epic battles on my hordie's battlegroup. The Horse Race mentality has not spread there (yet, anyway) and Horde still wins by 400 reinforcements after super long matches. Victories take longer but it's much more fun. (Oh, and no lag.)
How has everybody else's AV changed? Or has it for you?