The new current fad seems to be switching from Blogger to Wordpress; BRK just did it yesterday but a lot of other bloggers have done it recently as well.
What I'm wondering is... would it be worth it for me to make the switch as well? I know a lot of people have been praising Wordpress for being more customizable and whatnot... I guess I'm just curious to know a comparison of some of the features they offer verses some of the ones Blogger does. Because up 'til now I've sort of been taking the view of "If it ain't broke, don't fix it", which is why I've been sticking with Blogger.
Another reason I'm wary of switching is because I don't want to annoy people with having to update bookmarks or RSS feeds or blogrolls. And I worry my readership might take a bit of a hit-- not that I'm super popular or anything, but 60-70 hits a day really isn't too shabby, and I kinda like those hits... makes me think I might actually be a decent writer or something! =P
So I will leave the opinions open to you guys; because you guys are the ones who read my blog so I'd like to know what you think. Do the benefits of moving to Wordpress outweigh the possible cons? Are there any other good blogging software or sites out there that I should consider also? My personal journal is over at LiveJournal (and has been for over three years) but even though I love LJ it's more for exactly that, personal journals, instead of blogging.
What do you guys think?
Saturday, December 8, 2007
Thursday, December 6, 2007
Lessons Learned in Warsong Gulch
People respond to kindness:
I'm sure most of you have been there. The battlegrounds game where within five minutes, somebody has, say... taken the flag but then something goes wrong and they lose it. And then somebody pipes up with "Wow you guys suck."
I'm here to say... don't let your team have that attitude.
"Nah, we don't suck, we just got off to a bad start", I said. "Come on, we can do it."
"Yeah," a couple other people sort of tentatively agreed.
And so we were off again. After some hard battling we managed to capture a flag.
"See? We can do it. Now we just have to keep it up."
That was basically really all I had to say. It took off from there, people encouraging each other, thanking each other, and helping each other out. Mr. "Wow-you-guys-suck" decided to be obnoxious again at some point, proudly proclaiming his top position on the damage meters to everyone and making a big deal out of "why can't you guys keep up", but a quick "Yes, you're doing a good job, keep it up everyone" reminded him that it was a group effort and hushed him up pretty quick.
Somehow, someway, after nearly an hour-long game, our scrappy little team won that Warsong Gulch game 3-0. Even with one of our members AFK nearly the entire time. Furthermore, while Mr. Originally-Obnoxious-But-Really-Not-So-Bad kept his top spot in the damage charts at the end, there were four more of us up there with him.
Was it my encouragement and our team's overall helpful attitude that gave us this victory? Maybe we'll never know. But I'd like to think that it at least helped a little. I've had similar things happen to me before; our team coming from behind and winning not because of our skill so much as because of our attitude. Don't underestimate the power of a little encouragement; it can go a long way.
I love worthy opponents:
I ran across a female orc hunter in a completely different WSG match. She was Beast Mastery spec'd, like myself, and she and her bright green Windserpent were good. At some point early on in the game, I think we both subconsciously decided that it was a matter of hunter pride to make each other our sparring partner, so throughout the entire game we were hunting each other down and taking each other on 1 on 1. Sometimes I won, but most of the time she did. I've long thought that most hunter-on-hunter matches come down to gear and stamina, but this orc had skill. You could tell. I wish I'd had time to /salute her before the game ended, she was a fun opponent.
Level 19 Mage PvP:
My mage got to level 19 and I took her to WSG a few times. It was my first time PvP'ing as something other than a hunter, and I'd like to think I did decently, but there is still a lot of room for improvement. Not to mention that it's tough being a squishy in there.
Somehow I managed to do less overall relative damage than I do as a hunter, but got a lot more killing blows. It was kind of strange.
Not being able to track people was driving me insane, though, and I missed all the other hunter abilities too. After a few games I missed my hunter so much that I had to log out of the mage and onto the hunter, and that's where the previous WSG stories came from.
Just a few more levels until the level 70 battlegrounds! If any of you guys happen to play on the US battlegroup "Bloodlust" then I look forward to working with you... or sparring with you!... soon. Give me a /wave!
I'm sure most of you have been there. The battlegrounds game where within five minutes, somebody has, say... taken the flag but then something goes wrong and they lose it. And then somebody pipes up with "Wow you guys suck."
I'm here to say... don't let your team have that attitude.
"Nah, we don't suck, we just got off to a bad start", I said. "Come on, we can do it."
"Yeah," a couple other people sort of tentatively agreed.
And so we were off again. After some hard battling we managed to capture a flag.
"See? We can do it. Now we just have to keep it up."
That was basically really all I had to say. It took off from there, people encouraging each other, thanking each other, and helping each other out. Mr. "Wow-you-guys-suck" decided to be obnoxious again at some point, proudly proclaiming his top position on the damage meters to everyone and making a big deal out of "why can't you guys keep up", but a quick "Yes, you're doing a good job, keep it up everyone" reminded him that it was a group effort and hushed him up pretty quick.
Somehow, someway, after nearly an hour-long game, our scrappy little team won that Warsong Gulch game 3-0. Even with one of our members AFK nearly the entire time. Furthermore, while Mr. Originally-Obnoxious-But-Really-Not-So-Bad kept his top spot in the damage charts at the end, there were four more of us up there with him.
Was it my encouragement and our team's overall helpful attitude that gave us this victory? Maybe we'll never know. But I'd like to think that it at least helped a little. I've had similar things happen to me before; our team coming from behind and winning not because of our skill so much as because of our attitude. Don't underestimate the power of a little encouragement; it can go a long way.
I love worthy opponents:
I ran across a female orc hunter in a completely different WSG match. She was Beast Mastery spec'd, like myself, and she and her bright green Windserpent were good. At some point early on in the game, I think we both subconsciously decided that it was a matter of hunter pride to make each other our sparring partner, so throughout the entire game we were hunting each other down and taking each other on 1 on 1. Sometimes I won, but most of the time she did. I've long thought that most hunter-on-hunter matches come down to gear and stamina, but this orc had skill. You could tell. I wish I'd had time to /salute her before the game ended, she was a fun opponent.
Level 19 Mage PvP:
My mage got to level 19 and I took her to WSG a few times. It was my first time PvP'ing as something other than a hunter, and I'd like to think I did decently, but there is still a lot of room for improvement. Not to mention that it's tough being a squishy in there.
Somehow I managed to do less overall relative damage than I do as a hunter, but got a lot more killing blows. It was kind of strange.
Not being able to track people was driving me insane, though, and I missed all the other hunter abilities too. After a few games I missed my hunter so much that I had to log out of the mage and onto the hunter, and that's where the previous WSG stories came from.
Just a few more levels until the level 70 battlegrounds! If any of you guys happen to play on the US battlegroup "Bloodlust" then I look forward to working with you... or sparring with you!... soon. Give me a /wave!
Just a Bit More on WoW Gender-Bending
I got a lot of great comments in my previous post about this subject, and I've seen some more articles too. What's great is that it's shown me there are a lot of valid reasons to play the opposite gender in WoW-- more reasons than I'd even thought of before.
Maebius says that he plays the opposite gender in order to specifically avoid making just an "avatar of himself".
Matticus says female characters let you see more of the screen.
Mirsh just recently wrote up a great article about how he's been able to discover and express new aspects of himself through playing the opposite gender in WoW.
Anyways, I just wanted to thank everybody for their comments and responses; I've really discovered a new appreciation for playing the opposite gender... like I said before, it was never that I had a problem with it, so much as I was a bit mystified by how widespread it was. But it turns out there are a lot of very good reasons for it that hadn't occurred to me.
And now I'm inspired; I want to go make a male gnome rogue, I've got some great character ideas floating around in my head for him... and yes, I know I've said before that I can't stand playing melee classes, especially rogues, but I dunno, it seems like I've had an unusually high number of people recently telling me how fun rogues are, I think maybe something's trying to tell me to give it another shot. It's so hard for me to play other classes, because to me... WoW = hunter, for the most part. But sometimes, it's nice to wander off and do something completely different. Hence why my mage will randomly get sudden spurts of playtime.
I have way too many blog post ideas, I should really start writing them down...
Maebius says that he plays the opposite gender in order to specifically avoid making just an "avatar of himself".
Matticus says female characters let you see more of the screen.
Mirsh just recently wrote up a great article about how he's been able to discover and express new aspects of himself through playing the opposite gender in WoW.
Anyways, I just wanted to thank everybody for their comments and responses; I've really discovered a new appreciation for playing the opposite gender... like I said before, it was never that I had a problem with it, so much as I was a bit mystified by how widespread it was. But it turns out there are a lot of very good reasons for it that hadn't occurred to me.
And now I'm inspired; I want to go make a male gnome rogue, I've got some great character ideas floating around in my head for him... and yes, I know I've said before that I can't stand playing melee classes, especially rogues, but I dunno, it seems like I've had an unusually high number of people recently telling me how fun rogues are, I think maybe something's trying to tell me to give it another shot. It's so hard for me to play other classes, because to me... WoW = hunter, for the most part. But sometimes, it's nice to wander off and do something completely different. Hence why my mage will randomly get sudden spurts of playtime.
I have way too many blog post ideas, I should really start writing them down...
Wednesday, December 5, 2007
Wipes. Not the Baby Kind.
I have been tagged by Bremm to share my five "worst wipes". Unfortunately I fear that, largely because I have only been playing for seven months... well, I don't have two years' worth of wipes to draw on. So some of these are rather less than exciting, but are more... "You had to be there" types of moments.
Five Worst Wipes Meme
-invented by Pelides
1. Dire Maul: We were near the end of this instance, in some gigantic room and we had to get to a little circular area in the middle to fight a boss. The other four members of the party got there just fine, but I was loitering around for some reason. Finally they informed me that I should join them, so I headed towards them... and ran into a patrolling mob. Okay, one patrolling mob, I can handle it, especially since my fellow group members can help me... oh wait, there's another mob... and another... and another...
...and we wiped, thanks to me not listening and following my groupmates fast enough.
(Actually now that I think about it this may have only been a semi-wipe; I think me and a couple other people died but not everyone.)
2. Sunken Temple: So... that room where you have to summon the dragon god and there's all those mobs trying to stop you, as you gather items from them to put out the four fires? The first time I did this room, nobody in our group knew you were supposed to do that. The putting-out-the-fires thing, that is. We fought wave after wave of nonstop mobs for ten or fifteen minutes and died a very slow and painful death thanks mostly to eventually running out of mana and having all our good stuff on cooldown. I still shudder just thinking about that room, despite the fact that I've done it successfully since then.
3. Underbog: There's a sort of dragon-type boss whose name I can't remember; he's standing on a big ledge, really high above some water. The first time my group ran this, it didn't occur to us that the boss could push you off the edge. So there we were, starting the boss, expecting your typical tank'n'spank and suddenly the tank was gone. One minute he was there, the next... *poof*... no more tank. The "Uh..."'s in party chat were met with the tank's reply, "He pushed me off into the water" about a second before the rest of us turned into dragon food, still with silly looks of mystification on our faces I'm sure.
Now whenever we fight this boss, we pull him to the wall first. No more disappearing tanks for us!
4. Dire Maul, Again: I mentioned this a couple posts back. Basically I jumped off a ledge, forgetting a little minor detail: my pet. A few minutes later, in the midst of minding our own business, Locke runs up with more elite mobs than I've seen in my life hot on his tail. Our whole party was squashed basically before I could blink. It was embarassing but oh-so-hilarious.
5. Zul'Farrak: We aggro'd one of the scarabs. Enough said.
So, there ya go! I tag... whoever wants to do it! (I'm not very good at this tagging thing.)
Oh, and ding 67... yes, ignore my Armory profile and the banners on my blog that are dependent on my Armory profile. The Armory hasn't updated my character in a week now, and I've no idea why (especially since my guildies are getting updated just fine...)
Five Worst Wipes Meme
-invented by Pelides
1. Dire Maul: We were near the end of this instance, in some gigantic room and we had to get to a little circular area in the middle to fight a boss. The other four members of the party got there just fine, but I was loitering around for some reason. Finally they informed me that I should join them, so I headed towards them... and ran into a patrolling mob. Okay, one patrolling mob, I can handle it, especially since my fellow group members can help me... oh wait, there's another mob... and another... and another...
...and we wiped, thanks to me not listening and following my groupmates fast enough.
(Actually now that I think about it this may have only been a semi-wipe; I think me and a couple other people died but not everyone.)
2. Sunken Temple: So... that room where you have to summon the dragon god and there's all those mobs trying to stop you, as you gather items from them to put out the four fires? The first time I did this room, nobody in our group knew you were supposed to do that. The putting-out-the-fires thing, that is. We fought wave after wave of nonstop mobs for ten or fifteen minutes and died a very slow and painful death thanks mostly to eventually running out of mana and having all our good stuff on cooldown. I still shudder just thinking about that room, despite the fact that I've done it successfully since then.
3. Underbog: There's a sort of dragon-type boss whose name I can't remember; he's standing on a big ledge, really high above some water. The first time my group ran this, it didn't occur to us that the boss could push you off the edge. So there we were, starting the boss, expecting your typical tank'n'spank and suddenly the tank was gone. One minute he was there, the next... *poof*... no more tank. The "Uh..."'s in party chat were met with the tank's reply, "He pushed me off into the water" about a second before the rest of us turned into dragon food, still with silly looks of mystification on our faces I'm sure.
Now whenever we fight this boss, we pull him to the wall first. No more disappearing tanks for us!
4. Dire Maul, Again: I mentioned this a couple posts back. Basically I jumped off a ledge, forgetting a little minor detail: my pet. A few minutes later, in the midst of minding our own business, Locke runs up with more elite mobs than I've seen in my life hot on his tail. Our whole party was squashed basically before I could blink. It was embarassing but oh-so-hilarious.
5. Zul'Farrak: We aggro'd one of the scarabs. Enough said.
So, there ya go! I tag... whoever wants to do it! (I'm not very good at this tagging thing.)
Oh, and ding 67... yes, ignore my Armory profile and the banners on my blog that are dependent on my Armory profile. The Armory hasn't updated my character in a week now, and I've no idea why (especially since my guildies are getting updated just fine...)
Monday, December 3, 2007
Roleplay & Character Choices - Combining my Comments into a Post
I've seen a lot of blog posts around lately that seem to be hitting on sort of the same note; that is to say, the idea of playing a gender different than your own (the subject may or may not involve roleplaying).
I've been responding to a lot of these posts and I noticed that a lot of my responses were coming out pretty much the same so I figured I would turn it into a full-fledged blog post.
On Roleplaying: Roleplaying and things related to roleplaying (coming up with new characters, giving them stories and backgrounds, imaging their life in Azeroth, etc.) is pretty much 90% of what draws me to WoW. The other 10% or so is the mechanics of playing my hunter. And I'm sure you all know how much I love playing my hunter, so you can definitely see just how important roleplaying is to me. That's just my personality and how I am-- I like imagining things. I definitely understand why roleplaying isn't everyone's thing, in fact, I don't think it's most people's thing. But, it is my thing. It is a huge, huge part of what makes WoW interesting to me. (Yes, I'm a geek, I know. =D) If you were to take away Tawyn, Night Elf Hunter who I've invented this huge story for... and replace her with an equally-leveled but different character that I did not invent, it would be very, very hard for me to keep playing the game.
And where is this leading to?
This:
On Playing as a Character That is the Opposite Gender:
For a long time, I've been just a little confused on why so many people play as the opposite gender. It wasn't that I had a problem with it, it was just hard for me to understand why someone would play as a character that they couldn't identify with on that base level. Yes, you could make the argument that the opposite gender looks more attractive to you, but for me that wasn't nearly as important as being able to play as a character that you could really identify with. (And I say this as a very, very tomboyish female. My characters are tomboys, but they are still female. Like me.)
And then, thanks largely to an excellent article at Big Bear Butt Blogger, it hit me. I'm looking at the game a lot differently than most people are.
That is to say, I am a roleplayer and a daydreamer and I imagine my characters as extensions of myself, and... avatars of myself in a parallel universe, so to speak.
The majority of you guys, I imagine, are a bit more normal than me, heehee =P And you play the game as just a game, or as a movie. Big Bear Butt said that he liked playing female characters because he likes watching female characters kick butt, like in a movie or TV show, for example. It has nothing to do with creating a character that is an expression of yourself. And that's a very normal thing, and it makes a lot of sense. I had just sort of forgotten that, and assumed that everybody was like me and into the whole roleplaying thing.
So, thanks Big Bear Butt for hitting me back into reality for a few minutes and helping me understand a lot of my fellow WoW players better. I'll try not to dig myself so deep into the RP-hole next time. (Even if it is a lot of fun down here!)
P.S. A lot of roleplayers actually play the opposite gender too... because good character ideas are not limited by gender. So it's not a roleplayer thing, I think, so much as it's a "Pike" thing. =P
I've been responding to a lot of these posts and I noticed that a lot of my responses were coming out pretty much the same so I figured I would turn it into a full-fledged blog post.
On Roleplaying: Roleplaying and things related to roleplaying (coming up with new characters, giving them stories and backgrounds, imaging their life in Azeroth, etc.) is pretty much 90% of what draws me to WoW. The other 10% or so is the mechanics of playing my hunter. And I'm sure you all know how much I love playing my hunter, so you can definitely see just how important roleplaying is to me. That's just my personality and how I am-- I like imagining things. I definitely understand why roleplaying isn't everyone's thing, in fact, I don't think it's most people's thing. But, it is my thing. It is a huge, huge part of what makes WoW interesting to me. (Yes, I'm a geek, I know. =D) If you were to take away Tawyn, Night Elf Hunter who I've invented this huge story for... and replace her with an equally-leveled but different character that I did not invent, it would be very, very hard for me to keep playing the game.
And where is this leading to?
This:
On Playing as a Character That is the Opposite Gender:
For a long time, I've been just a little confused on why so many people play as the opposite gender. It wasn't that I had a problem with it, it was just hard for me to understand why someone would play as a character that they couldn't identify with on that base level. Yes, you could make the argument that the opposite gender looks more attractive to you, but for me that wasn't nearly as important as being able to play as a character that you could really identify with. (And I say this as a very, very tomboyish female. My characters are tomboys, but they are still female. Like me.)
And then, thanks largely to an excellent article at Big Bear Butt Blogger, it hit me. I'm looking at the game a lot differently than most people are.
That is to say, I am a roleplayer and a daydreamer and I imagine my characters as extensions of myself, and... avatars of myself in a parallel universe, so to speak.
The majority of you guys, I imagine, are a bit more normal than me, heehee =P And you play the game as just a game, or as a movie. Big Bear Butt said that he liked playing female characters because he likes watching female characters kick butt, like in a movie or TV show, for example. It has nothing to do with creating a character that is an expression of yourself. And that's a very normal thing, and it makes a lot of sense. I had just sort of forgotten that, and assumed that everybody was like me and into the whole roleplaying thing.
So, thanks Big Bear Butt for hitting me back into reality for a few minutes and helping me understand a lot of my fellow WoW players better. I'll try not to dig myself so deep into the RP-hole next time. (Even if it is a lot of fun down here!)
P.S. A lot of roleplayers actually play the opposite gender too... because good character ideas are not limited by gender. So it's not a roleplayer thing, I think, so much as it's a "Pike" thing. =P
The People of WoW
One of the neat things about our guild is that it has a very large number of people that are in their 50s and 60s, level-wise. These are all people who are either playing for the first time, like myself, or have largely abandoned previous high-level characters and are now leveling alts almost exclusively. It's quite handy because you almost always have some people to quest with or run instances with, and I'm excited because so many of us are coming up on 70 now so it's like we're already going to be pretty much set for doing all those big 70 instances that are coming up (including our little guild's pipe dream... it starts with a K and ends with an -arazhan.)
The other day, our guild's current main tank, a 64 prot warrior who is fantastic to work with, whispered me and told me that I had to meet him in Blasted Lands, and that it was urgent. I was mystified, but quite intrigued, and hightailed it out of Nagrand and back to the old world so I could meet him there. Once we met up, he had me unequip my bow and quiver, toss all my arrows, and then he opened trade and gave me a present: [The Gunblade], complete with a +10 damage scope, a 16-slot ammo pouch and the bullets to go with it. It turns out he and my boyfriend had both pooled their extra gold and bought this present just for me. I was informed in a sort of semi-roleplaying-fashion (I love RP servers) that the gift was a thank-you to me for providing quality DPS and CC in instances, and in general "being good at your class".
Then... you know those guys in Blasted Lands whose HP falls down to about 1% and then they don't die? Yeah, best guys to grind your weapon skill on ever (because I've actually never used a gun before, even though I had the skill trained).
Anyways, the reason that I'm sharing this story isn't just to show off my new weapon (even though it is very shiny), but because it really showed me that even though WoW "is just a game"... it also "isn't just a game". The reason it isn't just a game is because of the people that you meet. These are people that you might not have met otherwise if you hadn't played the game, and yes they might be people that you never do get to meet in person. But just because you don't get to see them in person, doesn't mean that they are any less important or any less capable of doing kind deeds or being good friends. I was really touched by the present that I got and what it meant, and I hope that I, too, can perform similar acts of kindness and gratitude to the people that I hang out with in-game.
I've met a lot of great people in this game and I can't wait to meet others. And that's my little feel-good story of the day. ^^
The other day, our guild's current main tank, a 64 prot warrior who is fantastic to work with, whispered me and told me that I had to meet him in Blasted Lands, and that it was urgent. I was mystified, but quite intrigued, and hightailed it out of Nagrand and back to the old world so I could meet him there. Once we met up, he had me unequip my bow and quiver, toss all my arrows, and then he opened trade and gave me a present: [The Gunblade], complete with a +10 damage scope, a 16-slot ammo pouch and the bullets to go with it. It turns out he and my boyfriend had both pooled their extra gold and bought this present just for me. I was informed in a sort of semi-roleplaying-fashion (I love RP servers) that the gift was a thank-you to me for providing quality DPS and CC in instances, and in general "being good at your class".
Then... you know those guys in Blasted Lands whose HP falls down to about 1% and then they don't die? Yeah, best guys to grind your weapon skill on ever (because I've actually never used a gun before, even though I had the skill trained).
Anyways, the reason that I'm sharing this story isn't just to show off my new weapon (even though it is very shiny), but because it really showed me that even though WoW "is just a game"... it also "isn't just a game". The reason it isn't just a game is because of the people that you meet. These are people that you might not have met otherwise if you hadn't played the game, and yes they might be people that you never do get to meet in person. But just because you don't get to see them in person, doesn't mean that they are any less important or any less capable of doing kind deeds or being good friends. I was really touched by the present that I got and what it meant, and I hope that I, too, can perform similar acts of kindness and gratitude to the people that I hang out with in-game.
I've met a lot of great people in this game and I can't wait to meet others. And that's my little feel-good story of the day. ^^
Saturday, December 1, 2007
Five Things Gaming Has Taught Me
I've been tagged by Girl Meets WoW:
Five Things Video Gaming Has Taught Me:
1. Supply and demand. Thank you, online game economies!
2. Playing the same games as your friends and family members can be both very fun and somewhat difficult, at the same time. (I actually feel a full-fledged post coming on about this.)
3. We humans have a surprising ability to memorize a large amount of information which we feel to be important, regardless of whether it will be useful later down the road or not. I could probably still name all 151 original Pokemon and tell you their strengths and weaknesses if I sat down and tried.
4. The Super Nintendo is still the best video game system of all time.
5. There is a real person behind each of those characters in online games. Treat them accordingly (even if they don't always treat you as such).
I could probably continue the list pretty easily; I once wrote up an essay (and posted it on my personal-life journal, actually) about how video games have effected me and helped shape me into the person I am today-- geeky but true. I might have to repost that here sometime. I actually have a lot of ideas for future posts; I must apologize for not writing so much recently, but I've come down with a horrible cold and it's got me rather "out of it".
Tawyn is now halfway through level 66. She has been doing a lot of instance-running and that has really been bringing in the XP, so I've been leveling pretty quickly. It's hard to believe I'm getting this close to level 70. I've been loving all this stuff I've learned in the past few levels... first Steady Shot, then Aspect of the Viper, then Kill Command... it's changing my playstyle (for the better!), making my character even deeper to play and requiring more concentration, and it's making me feel like a "Real Hunter". People weren't kidding, the game really does change once you hit Outlands.
So exciting. ^_^
Five Things Video Gaming Has Taught Me:
1. Supply and demand. Thank you, online game economies!
2. Playing the same games as your friends and family members can be both very fun and somewhat difficult, at the same time. (I actually feel a full-fledged post coming on about this.)
3. We humans have a surprising ability to memorize a large amount of information which we feel to be important, regardless of whether it will be useful later down the road or not. I could probably still name all 151 original Pokemon and tell you their strengths and weaknesses if I sat down and tried.
4. The Super Nintendo is still the best video game system of all time.
5. There is a real person behind each of those characters in online games. Treat them accordingly (even if they don't always treat you as such).
I could probably continue the list pretty easily; I once wrote up an essay (and posted it on my personal-life journal, actually) about how video games have effected me and helped shape me into the person I am today-- geeky but true. I might have to repost that here sometime. I actually have a lot of ideas for future posts; I must apologize for not writing so much recently, but I've come down with a horrible cold and it's got me rather "out of it".
Tawyn is now halfway through level 66. She has been doing a lot of instance-running and that has really been bringing in the XP, so I've been leveling pretty quickly. It's hard to believe I'm getting this close to level 70. I've been loving all this stuff I've learned in the past few levels... first Steady Shot, then Aspect of the Viper, then Kill Command... it's changing my playstyle (for the better!), making my character even deeper to play and requiring more concentration, and it's making me feel like a "Real Hunter". People weren't kidding, the game really does change once you hit Outlands.
So exciting. ^_^
Subscribe to:
Posts (Atom)

