Showing posts with label groups. Show all posts
Showing posts with label groups. Show all posts

Tuesday, December 18, 2007

Instances and Groups

The other day I wound up in a partial-PuG and partial-guildies group for Steamvaults. This was probably not a wise idea for many reasons, including the fact that it's a level 70 instance and we were all hovering around level 68, and as it turned out... the PuG members were rather... less than ideal.

I went into it really wanting to do a good job, because the healer whispered me and begged me to be a good hunter, he told me that the last five or so hunters he'd grouped with had been horrible. So of course, this is where Pike's HUNTER-PRIDE ACTIVATED! And I told him not to worry. But it just wasn't meant to be. We were wiping on every other pull, we were having issues with the PuG'd people, gigantic annoying plants kept blocking everybody's vision, and overall it just wasn't working. So we scrapped the run.

We still wanted to do an instance, though, so we said goodbye to the PuG-players and picked up people from our guild to flesh out our little party. This particular party now was one that we had all been in many times before-- our usual tank, our usual healer, and I as the usual CC, etc. We decided to do Escape from Durnholde Keep.

How was the instance run? Well, by most standards, I think, it went pretty well. We had a couple problems and a couple wipes (one of which was entirely my fault, by the way; it involved me not paying attention and running blindly around a corner straight into a bunch of mobs) and a couple near-wipes, but overall the run went well; all the group members were fulfilling their role's function to above-satisfactory levels and for the most part, everything went smoothly.

However, we all left the instance feeling sort of less-than-satisfied and thinking we could have done a lot better.

It was kind of odd, but then I thought about it and I started thinking: maybe it's just the fact that our group has worked together so many times before. We've grown a sort of synergy with each other, and developed high expectations of each other, and acknowledge that there are high expectations on us as individual group members; so when a run isn't 100% flawless, we sort of beat ourselves up over it. That's my guess over why we felt so unsatisfied.

I'm still trying to decide if those high-expectations are a good thing for a guild or group to have, or if it might cause issues down the road if everyone is striving for "that perfect run" and it is always a little bit out of our reach. We are a very laid-back social and light-roleplaying guild, but we also have a core group of higher-level instance-running members and our expectations for instance-running people are pretty high. I hope that's the right attitude to have and that it doesn't cause problems later on. I can't say, because this is my first time around, so I can really just hope.

Anyways, I hit level 69 last night. It's very surreal how close I am to 70...

Oh, and before I forget: Escape from Durnholde Keep is the coolest instance idea ever. I ran around Old Hillsbrad for about a half hour after the instance was done, geeking out over the lore.